![]() ![]() Interesting, layered missions with an addictive medal system that encouraged repetition (and eventually demanded perfection). Ships that felt different and had their own advantages in combat. Factor 5 simply got everything right: cinematic camera angles in the cutscenes that evoked the original films. While TIE Fighter was blazing a trail for space sims on the PC, Rogue Squadron was perfecting arcadey dogfighting combat on PC and the Nintendo 64, where I played it for years.
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